Assets/Prefabs/Robot.prefab
Robot
components (4)
Rigidbody~
Mass5→12
FixtureBehaviour‹Script: Assets/Scripts/FixtureBehaviour.cs›~
Speed2.5→4
Offset.y0→0.5
CapsuleCollider+
MaterialNone
Include Layers.Serialized Version2
Include Layers.Bits0
Exclude Layers.Serialized Version2
Exclude Layers.Bits0
Layer Override Priority0
Is Trigger0
Provides Contacts0
Enabled1
Radius0.5
Height2.2
Direction1
Center(0, 0, 0)
BoxCollider−
MaterialNone
Include Layers.Serialized Version2
Include Layers.Bits0
Exclude Layers.Serialized Version2
Exclude Layers.Bits0
Layer Override Priority0
Is Trigger0
Provides Contacts0
Enabled1
Size(1, 2, 1)
Center(0, 0, 0)
Sensor~
components (1)
Transform~
Position.y2→2.2
Position.z0→0.1
Assets/Prefabs/RobotVariant.prefab
RobotVariant‹Prefab: Assets/Prefabs/Robot.prefab›~
components (1)
Overrides~
Labelvariant
Level7→9
Assets/Scenes/Playground.unity
Sun
components (1)
Light~
Color.g1→0.8
Color.b1→0.6
Intensity1→0.4
Crate
components (1)
Transform~
Position.x0→3
Position.z0→-1
Marble−
components (4)
Transform−
Rotation(-0, -0, -0, 1)
Position(0, 1, 0)
Scale(1, 1, 1)
Constrain Proportions Scale0
MeshRenderer−
Enabled1
Cast Shadows1
Receive Shadows1
Dynamic Occludee1
Static Shadow Caster0
Motion Vectors1
Light Probe Usage1
Reflection Probe Usage1
Ray Tracing Mode2
Ray Trace Procedural0
Ray Tracing Accel Struct Build Flags Override0
Ray Tracing Accel Struct Build Flags1
Small Mesh Culling1
Force Mesh Lod-1
Mesh Lod Selection Bias0
Rendering Layer Mask1
Renderer Priority0
Materials[0]Default-Material (built-in)
Static Batch Info.First Sub Mesh0
Static Batch Info.Sub Mesh Count0
Static Batch RootNone
Probe AnchorNone
Light Probe Volume OverrideNone
Scale In Lightmap1
Receive GI1
Preserve UVs1
Ignore Normals For Chart Detection0
Important GI0
Stitch Lightmap Seams1
Selected Editor Render State3
Minimum Chart Size4
Auto UVMax Distance0.5
Auto UVMax Angle89
Lightmap ParametersNone
Global Illumination Mesh Lod0
Sorting Layer ID0
Sorting Layer0
Sorting Order0
Mask Interaction0
Additional Vertex StreamsNone
SphereCollider−
MaterialNone
Include Layers.Serialized Version2
Include Layers.Bits0
Exclude Layers.Serialized Version2
Exclude Layers.Bits0
Layer Override Priority0
Is Trigger0
Provides Contacts0
Enabled1
Radius0.5
Center(0, 0, 0)
MeshFilter−
MeshSphere (built-in)
Floor+
components (4)
MeshRenderer+
Enabled1
Cast Shadows1
Receive Shadows1
Dynamic Occludee1
Static Shadow Caster0
Motion Vectors1
Light Probe Usage1
Reflection Probe Usage1
Ray Tracing Mode2
Ray Trace Procedural0
Ray Tracing Accel Struct Build Flags Override0
Ray Tracing Accel Struct Build Flags1
Small Mesh Culling1
Force Mesh Lod-1
Mesh Lod Selection Bias0
Rendering Layer Mask1
Renderer Priority0
Materials[0]Default-Material (built-in)
Static Batch Info.First Sub Mesh0
Static Batch Info.Sub Mesh Count0
Static Batch RootNone
Probe AnchorNone
Light Probe Volume OverrideNone
Scale In Lightmap1
Receive GI1
Preserve UVs1
Ignore Normals For Chart Detection0
Important GI0
Stitch Lightmap Seams1
Selected Editor Render State3
Minimum Chart Size4
Auto UVMax Distance0.5
Auto UVMax Angle89
Lightmap ParametersNone
Global Illumination Mesh Lod0
Sorting Layer ID0
Sorting Layer0
Sorting Order0
Mask Interaction0
Additional Vertex StreamsNone
MeshCollider+
MaterialNone
Include Layers.Serialized Version2
Include Layers.Bits0
Exclude Layers.Serialized Version2
Exclude Layers.Bits0
Layer Override Priority0
Is Trigger0
Provides Contacts0
Enabled1
Convex0
Cooking Options30
MeshPlane (built-in)
MeshFilter+
MeshPlane (built-in)
Transform+
Rotation(0, 0, 0, 1)
Position(0, 0, 0)
Scale(1, 1, 1)
Constrain Proportions Scale0
components (1)
SceneRoots~
Roots[2]#615180541
Assets/Settings/Fixture.asset
components (1)
FixtureData‹Script: Assets/Scripts/FixtureData.cs›~
Hit Points100→150
Titlefixture→fixture v2
Weights[0]0.1→0.7
Weights[2]0.7→0.1
Weights[3]0.05
Items[0].Item Namesword→potion
Items[0].Cost50→10
Items[0].Consumable0→1
Items[1].Item Namepotion→sword
Items[1].Cost10→50
Items[1].Consumable1→0
Items[2].Item Nameshield
Items[2].Cost80
Items[2].Consumable0
Material RefAssets/Materials/Fixture.mat→None
Tint.g1→0.5
Tint.b1→0